![]() ![]() Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces – this provides as unified cloth solver for particles, wires and cloth surfaces.Direct support for non-stretchy cloth (stretch/shear/bend constraints).Support for cloth pinching and layering.Combing direction can now be controlled by skin shaders.Control over guide hair distribution for faster interactivity while grooming.Ability to rotate voxel grid to create non axis-aligned fluid container.SPH particle fluid solver up to twice as fast.New Fluid Shelf tools – target smoke, source from surface, resize voxel grid.New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer ?more applicable to games).Higher quality viewport visualization of volumes. ![]() Camera frustum volumes with tapering values.Support for multi-resolution volumes with merging, feathering and surfacing tools.Gold release of Houdini Cloud rendering tools.Enhancements to bundles to strengthen light-linking workflow.This makes it easier to focus simulations on particular networks instead of simulating everything at the same time. Seamless integration of particles into dynamics networks and dynamics into geometry networks.New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.New, bezier-style connectors in the network editors.In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive: Artists can make lighting decisions interactively in the viewport with new OpenGL effects such as GPU-assisted Volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps. The new version also brings important enhancements to Houdini’s lighting and shading workflows. Artists can establish nicely shaped interior cracks and use volume “maps” to control the results. The new dynamic fracturing tools are also designed to automatically create high-quality fracturing effects using a Voronoi-based algorithm. “Not only is it up to 70 times faster, it draws on the power of our renowned particle tools to offer an unprecedented level of directability.” “The new FLIP fluid solver is going to make a big difference for artists in production,” says Kim Davidson, President and CEO, Side Effects Software. With a focus on productivity, Houdini features the new FLIP fluids solver, which offers speed and control to automatic fracturing of RBD objects as well as a re-architected shader building workflow, where artists will be able to work much more effectively with Houdini 11. Side Effects Software has announced the immediate release of Houdini 11. ![]()
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